For the Paper Jam Comics Collective’s 20th Anthology, Mythology and That, myself and Brittany Coxon wanted to make a comic about the Hexham Heads. It was proving something of a struggle since we were trying…
AI – TL;DR: I’m very very sceptical – and for the purposes of this blog, i’m talking about LLM/Generative AI in its use-case for creation of content. We can possibly imagine a future implementation of…
First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the…
Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the…
First things first – We need to import a Curve from Illustrator. In this case though, we’re importing a glass half full, because the rotation method will be filling in the other half. This method…
I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly…
The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that…
Going to start 2019 by remembering my friends Terry Wiley and Craig Puranen Wilson. Newcastle lost two creative and cultural titans last year. Craig Puranen Wilson Terry Wiley
One of the things I mentioned in my Paperjam comic ‘Making Websites Good‘ was the idea that a good colour scheme is better chosen from a photograph you like than from a raw colour picker.…