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  • Frequently Asked*? – Why does my CV have so much about Comics and Games on it?

    Frequently Asked*? – Why does my CV have so much about Comics and Games on it?

    On Linkedin I see near unending advice on how you should laser focus the tailoring of your CV to each individual role you apply for, and yes, I do some of that: I have chunks…

    Jan 21, 2025

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    by

    paulxthompson
    in Comics, Design, Games, Uncategorized
  • A Cube of Sea

    A Cube of Sea

    Going back a year or so, myself and my kid contributed two pages to “The Sea… and that” – a Paper Jam Comics Collective Anthology. This was the first post covid/lockdown anthology and probably had…

    Jan 3, 2025

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    by

    paulxthompson
    in Art, Comics, Uncategorized
  • The Hexham Heads

    The Hexham Heads

    For the Paper Jam Comics Collective’s 20th Anthology, Mythology and That, myself and Brittany Coxon wanted to make a comic about the Hexham Heads. It was proving something of a struggle since we were trying…

    Nov 2, 2024

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    by

    paulxthompson
    in Art, Comics
  • Many are willing to die for their art, but few are willing to learn to draw?

    Many are willing to die for their art, but few are willing to learn to draw?

    AI – TL;DR: I’m very very sceptical – and for the purposes of this blog, i’m talking about LLM/Generative AI in its use-case for creation of content. We can possibly imagine a future implementation of…

    Oct 3, 2024

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    by

    paulxthompson
    in IT, Science
  • A Year in XLOOKUP

    A Year in XLOOKUP

    The first in a short series about, of all things, Spreadsheets, which I might brand My Excel Year. A year in which out of necessity I had to use Excel because the entire rest of…

    Jun 10, 2024

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    by

    paulxthompson
    in IT
  • 3D in Blender #5 – Material Basics (Image Textured)

    3D in Blender #5 – Material Basics (Image Textured)

    First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the…

    Feb 2, 2019

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    by

    paulxthompson
    in Design
  • 3D in Blender #4 – Material Basics (Smooth)

    3D in Blender #4 – Material Basics (Smooth)

    Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the…

    Jan 26, 2019

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    by

    paulxthompson
    in Design
  • 3D in Blender #3 – Lathing an SVG Curve using a Bevel

    3D in Blender #3 – Lathing an SVG Curve using a Bevel

    First things first – We need to import a Curve from Illustrator. In this case though, we’re importing a glass half full, because the rotation method will be filling in the other half. This method…

    Jan 23, 2019

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    by

    paulxthompson
    in Design
  • 3D in Blender #2 – Extrusion and Parenting

    3D in Blender #2 – Extrusion and Parenting

    I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly…

    Jan 23, 2019

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    by

    paulxthompson
    in Design
  • 3d in Blender #1 – Importing SVG and Getting Started

    3d in Blender #1 – Importing SVG and Getting Started

    The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that…

    Jan 23, 2019

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    by

    paulxthompson
    in Design

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