Step One: In order to look into how teams of fours are structured in fiction, I asked Twitter and Facebook to provide me with examples of teams of four. They delivered, so now I have 49 teams of four. The teams can be viewed in the following Google Doc: https://docs.google.com/spreadsheets/d/1VYm5tr2FP91_X5MCMlwoxOzEFcLwG8_VAAZ55IQWMHk/edit?usp=sharing Step Two: Using optimal sort,… Continue reading Quartet – A Team of Four
3D in Blender #5 – Material Basics (Image Textured)
First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the borders. The nodes you need are shown below, the first two allow you to position and scale the image loaded… Continue reading 3D in Blender #5 – Material Basics (Image Textured)
3D in Blender #4 – Material Basics (Smooth)
Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the right, select ‘Use Nodes’ Most of my reading indicates that most basic smooth materials are going to be partially Glossy… Continue reading 3D in Blender #4 – Material Basics (Smooth)
3D in Blender #3 – Lathing an SVG Curve using a Bevel
First things first – We need to import a Curve from Illustrator. In this case though, we’re importing a glass half full, because the rotation method will be filling in the other half. This method was shown to me by En. Thanks En, I was tearing my hear out. I followed a number of methods… Continue reading 3D in Blender #3 – Lathing an SVG Curve using a Bevel
3D in Blender #2 – Extrusion and Parenting
I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly the hight of a floor in a regular building, and it divides and multiplies easily. Each layer is going to… Continue reading 3D in Blender #2 – Extrusion and Parenting
3d in Blender #1 – Importing SVG and Getting Started
The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that we’re going to be a bit lacking when it comes to video support for a while. However I will link… Continue reading 3d in Blender #1 – Importing SVG and Getting Started
Two Titans – Terry Wiley and Craig Puranen Wilson
Going to start 2019 by remembering my friends Terry Wiley and Craig Puranen Wilson. Newcastle lost two creative and cultural titans last year. Craig Puranen Wilson Terry Wiley
Creating a Palette for A Thing
One of the things I mentioned in my Paperjam comic ‘Making Websites Good‘ was the idea that a good colour scheme is better chosen from a photograph you like than from a raw colour picker. You’re more likely to get colours that work well together, that way for a number of reasons. The lighting on… Continue reading Creating a Palette for A Thing
Pico 8 and The Legend of Dracenstein
I made a game on the excellent Pico 8. I very much recommend giving Pico 8 a go. It was called ‘The Legend of Dracenstein‘. I’m really pleased with how it came out and I’ve found Pico8 excellent to use: as a result I think it’s the first of many games I’ve started making that… Continue reading Pico 8 and The Legend of Dracenstein
Summer 2018 Events (May to August)
Sunday 12th August: Paper Jam Comics Collective: Tynemouth Book Fair Weekend 4th and 5th August: Paper Jam Comics Collective: Get North Family Expo We’ll be bringing the Comics Robot Go to St James’s Park as part of the Great Exhibition of the North. Saturday 28nd July: Exchange Free Range Myself, Britt and Alex will be DJing at… Continue reading Summer 2018 Events (May to August)