Author: paulxthompson

  • A Year in XLOOKUP

    A Year in XLOOKUP

    The first in a short series about, of all things, Spreadsheets, which I might brand My Excel Year. A year in which out of necessity I had to use Excel because the entire rest of my usual working toolkit was unavailable to me. “Really Paul? REALLY? you’re going to write about Excel on THIS blog?”…

  • 3D in Blender #5 – Material Basics (Image Textured)

    3D in Blender #5 – Material Basics (Image Textured)

    First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the borders. The nodes you need are shown below, the first two allow you to position and scale the image loaded…

  • 3D in Blender #4 – Material Basics (Smooth)

    3D in Blender #4 – Material Basics (Smooth)

    Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the right, select ‘Use Nodes’ Most of my reading indicates that most basic smooth materials are going to be partially Glossy…

  • 3D in Blender #3 – Lathing an SVG Curve using a Bevel

    3D in Blender #3 – Lathing an SVG Curve using a Bevel

    First things first – We need to import a Curve from Illustrator. In this case though, we’re importing a glass half full, because the rotation method will be filling in the other half. This method was shown to me by En. Thanks En, I was tearing my hear out. I followed a number of methods…

  • 3D in Blender #2 – Extrusion and Parenting

    3D in Blender #2 – Extrusion and Parenting

    I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly the hight of a floor in a regular building, and it divides and multiplies easily. Each layer is going to…

  • 3d in Blender #1 – Importing SVG and Getting Started

    3d in Blender #1 – Importing SVG and Getting Started

    The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that we’re going to be a bit lacking when it comes to video support for a while. However I will link…

  • Two Titans – Terry Wiley and Craig Puranen Wilson

    Two Titans – Terry Wiley and Craig Puranen Wilson

    Going to start 2019 by remembering my friends Terry Wiley and Craig Puranen Wilson. Newcastle lost two creative and cultural titans last year. Craig Puranen Wilson   Terry Wiley  

  • Creating a Palette for A Thing

    Creating a Palette for A Thing

    One of the things I mentioned in my Paperjam comic ‘Making Websites Good‘ was the idea that a good colour scheme is better chosen from a photograph you like than from a raw colour picker. You’re more likely to get colours that work well together, that way for a number of reasons. The lighting on…

  • Pico 8 and The Legend of Dracenstein

    Pico 8 and The Legend of Dracenstein

    I made a game on the excellent Pico 8. I very much recommend giving Pico 8 a go. It was called ‘The Legend of Dracenstein‘. I’m really pleased with how it came out and I’ve found Pico8 excellent to use: as a result I think it’s the first of many games I’ve started making that…

  • Summer 2018 Events (May to August)

    Summer 2018 Events (May to August)

    Sunday 12th August: Paper Jam Comics Collective: Tynemouth Book Fair Weekend 4th and 5th August: Paper Jam Comics Collective: Get North Family Expo We’ll be bringing the Comics Robot Go to St James’s Park as part of the Great Exhibition of the North. Saturday 28nd July: Exchange Free Range Myself, Britt and Alex will be DJing at…