Category: Design
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3D in Blender #5 – Material Basics (Image Textured)
First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the borders. The nodes you need are shown below, the first two allow you to position and scale the image loaded…
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3D in Blender #4 – Material Basics (Smooth)
Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the right, select ‘Use Nodes’ Most of my reading indicates that most basic smooth materials are going to be partially Glossy…
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3D in Blender #3 – Lathing an SVG Curve using a Bevel
First things first – We need to import a Curve from Illustrator. In this case though, we’re importing a glass half full, because the rotation method will be filling in the other half. This method was shown to me by En. Thanks En, I was tearing my hear out. I followed a number of methods…
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3D in Blender #2 – Extrusion and Parenting
I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly the hight of a floor in a regular building, and it divides and multiplies easily. Each layer is going to…
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3d in Blender #1 – Importing SVG and Getting Started
The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that we’re going to be a bit lacking when it comes to video support for a while. However I will link…
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Creating a Palette for A Thing
One of the things I mentioned in my Paperjam comic ‘Making Websites Good‘ was the idea that a good colour scheme is better chosen from a photograph you like than from a raw colour picker. You’re more likely to get colours that work well together, that way for a number of reasons. The lighting on…
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Pico 8 and The Legend of Dracenstein
I made a game on the excellent Pico 8. I very much recommend giving Pico 8 a go. It was called ‘The Legend of Dracenstein‘. I’m really pleased with how it came out and I’ve found Pico8 excellent to use: as a result I think it’s the first of many games I’ve started making that…
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Exchange Free Range
Myself, Britt and Alex are doing semi regular DJ nights at The Exchange in North Shields. The remit is to be a bit free ranging, and the poster says: indie/funk/ska/electronic/hiphop/ britpop/J-pop/big beat/ rhythm & blues/rock’n’soul/disco. Exchange Free Range If you’re in the North East and like music, you should pay us a visit. Hopefully we’ll get…
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Weird Romance …and that
Group effort here – I didn’t contribute much to this Paper Jam Comics Collective Anthology. For the Cover, K Ben Clark did the drawing, and Britt did most of the colouring – I dropped in the font banner design and the background photo. Happy with it.
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Invisible Beasts: A Hidden Cartography
An exhibition documenting Monstrous Territory Those hidden places and the signs within them indicating the passing, residence, presence or summoning of otherwise Hidden Beasts, Monsters, Demons and other creatures. A Hidden Cartography features 7 Artists working in North Shields. Curated by Paul Thompson hosted at The Exchange, North Shields for the duration of February and…