Tag: Dungeons and Dragons

  • Dungeons, Dragons, Scenes and Complexity

    Dungeons, Dragons, Scenes and Complexity

    In the last year, i’ve been playing D&D both as the Dungeon Master and as a Player, and here are some of the things i’ve observed which I think creates a successful session or dungeon. It’s based around the notion that the three pillars of D&D, are: Roleplay Combat Exploration Rather than have separate scenes…